"The groundwork of all happiness is health." - Leigh Hunt

How adults can use stranger things to discuss with young people about their mental health

Beyond its monsters and Eighties nostalgia, Stranger Things resonates because it tells stories of familiar teenage struggles: trauma that lingers, identity that wavers, and friendship that defies fear.

And by turning internal struggles into visible monsters, Stranger Things can provide a lens to debate trauma, identity, and resilience.

Here are some Stranger Things insights into teen development and mental health — and the way adults can use the show to discuss with teens about their very own mental health.

https://www.youtube.com/watch?v=AfQ13JSLDMS

We need to face our fears

In that regard, Alta is a dark mirror of Hawkins Township. It serves as a metaphor for “unseen” unprocessed experiences, shame and disturbing avoidance.

Avoidance often reduces fear within the short term, but it could possibly perpetuate symptoms of traumatic stress over time and interfere with recovery. Avoidance and thought suppression is shown Exacerbation of post-traumatic stress disorder (PTSD) symptoms.

One of essentially the most effective ways to cut back the symptoms of trauma is to face the scary memories, feelings, or situations in secure, planned ways. Exposure-based treatments, including trauma-focused cognitive-behavioral therapy (TF-CBT) and prolonged exposure production Meaningful reduction PTSD symptoms for teens and adults.

Stranger Things dramatizes this principle: the teenagers at the guts of the show must face their fears with a purpose to overcome their powers.

Teens can experience what we call “upside down moments”: times once they feel overwhelmed, embarrassed, or tempted to withdraw. Adults can validate their feelings after which gently pivot toward exposure. It might be small, supported steps to address what's difficult (conversation, memory, classroom presentation), reasonably than escape.

Shame needs to be faced

Wiccan attacks are characterised by shame and self-criticism. His voice echoes the characters' darkest self-judgments: Max hears accusations about Billy's death; Eleven release failure to guard friends.

There is shame and self-criticism Strongly attached Adolescent distress and risk-related behavior. Skills similar to reprisal (rethinking a situation) and self-compassion reduce shame and Improve emotion regulation.

The show turns internal battles into external ones, showing coping strategies.
Netflix

The show externalizes these internal battles, revealing coping strategies.

You might help teens by reminding the nagging voice of their head who they should not. It's only a thought, like a bully they will fight. Ask, “What would you say to a friend in your shoes?” or “What's one small step to feeling more in control?”

Embarrassment in something that might be faced, not that they're.

Grounding yourself

Max's use of this hill for Kate Bush's run is a transparent example of sensory grounding to interrupt Vicina's trance. Adolescents can mimic this coping tool during times of distress with music, movement, or other sensory anchors.

Activities based on music might be done Support emotion regulation And there are grounding techniques Practical methods To reduce flashbacks and anxiety.

Adults might help teens “ground” by counting to 5, noticing and naming things around them. It seems they will name five things they will see, 4 things they will touch, three things they will hear, two things they will smell, and one thing they will taste.

You can also wish to work with the youth to create a “Vacina Playlist” as a sensory anchor.

Imposing on every day life

Will experience flashbacks and panic attacks after escaping Alta. In the show, they're dramatized once they vomit slugs, experience mind flares, and freeze during school events.

Will's trauma persists until he reaches his physical safety, the mirror Later painful symptoms.

Maximum sculpt Complicated grief and survivor guilt After his brother's death. This echoes withdrawal, risk-taking and fight-or-flight responses and patterns seen in traumatized adolescents. Exaggerate the pain.

Maximum in the school hallway.
Max, played by Sadie Sink, is the embodiment of complicated grief and survivor's guilt after the death of her brother.
Netflix

After Billy's death, Max withdraws from his friends and starts taking risks like skating alone at night. Her fight-or-flight response increases when Vecna ​​targets her, showing how grief can spiral into something more complex.

When grief gets tousled like this, people Often competition By avoiding reminders of their loss or getting stuck in painful, repetitive thoughts. Both patterns could make injury tougher to bear.

Like Will and Max, some teenagers experience constant flashbacks, panic, avoidance or guilt. If symptoms interfere with every day life, adults should consider skilled help. Trauma-focused CBT and exposure-based therapy are evidence-based treatments for adolescent PTSD.

Friendship as a buffer

At its heart, Stranger Things is a story of friendship.

Party loyalty and shared rituals provide a buffer against loneliness and fear. Rituals of D&D expeditions, walkie-talkie check-ins and motorcycle rides form a security net.

When Eleven loses her powers, friends rally to guard her. When Max finds the curse, they're animated with music and a shared problem solving.

Stranger Things characters hug.
At its heart, Stranger Things is a story of friendship.
Netflix

Supportive peer relationships in early adolescence are attached With higher mental and physical health. Peer support Can do better Reduce coping, happiness and self-esteem and loneliness and depressive symptoms in young adults.

Adults can discover how Stranger Things characters share burdens and protect one another.

Teachers and oldsters might help teens bond by creating family rituals in addition to supporting activities like clubs, group hobbies, and gaming nights. Connection reduces perceived risk and Buffers tension. In schools, interventions that reinforce positive interactions between students and staff Enhancing connectedness and well-being.